However, these can easily be switched on and off.Ī similar concept applies to me at hitpoints. In the case of morale and stamina unfortunately I couldn't prevent this from being displayed via status bars. If a fighter still has his shield in hand he can use it to block attacks - if not, then not. If he has three spears left in his hand he can shoot three more times. That's why Roma Invicta only has them when there's no other option.įor example a ranged fighter's ammo is not indicated by a bar above the head. I don't know about you but floating UI elements over the soldiers always killed the immersion for me. My design principles Less interface, more immersion So I decided to dedicate my life completetly to game development. The unforeseen responses were amazing and Of hard work and just wanted to experience the process behind releasing a game. I built it besides my regular job in two years In early 2022 I released my first complete game Roma Invicta on Steam. The name under which I wanted to design my web presence was also clear to me. Since I was living in the district "Puntigam" in the city of Graz at the time, With courses on Udemy and Youtube tutorials I was able to make progress quite quicklyĪnd slowly started to create the games I always wanted to play myself. Two decades passed before I finally stumbled across the GodotĮngine and finally dared to rediscover this great hobby and finally started learning how to code. I found that extremely funny but always quickly reached the limits of the engine and thus never managed to implement my ideas properly. However, if you're a fan of games like 'North and South' or the ' Total War' series, you'll definitely get a kick out of Roma Invicta.As teenager I started building small games with the drag&drop applications from Clickteam. From the attire to the weaponry to the details in each level, it’s obvious that Puntigames took great care in trying to recreate each scene as they envisioned it.įor an indie title, Roma Invicta is a really well-developed game and has a lot to offer despite it being on the short side. Here the results are not calculated by heavy arms or weaponry, but by sheer will.Ĭertainly, there’s an allure to seeing this sort of old-fashioned fight onscreen and indeed, within this assortment of pixels, there is the undeniable purpose of the massive set pieces and behemoth battles. You could not ask for more of a contrast between the two sides either one is trained and self-serving, while the other is merely trying to stay alive. The soldiers created here, are by most accounts, men of honor as they've seen enough bloodshed and lost enough friends to look with a jaundiced eye at the leaders who urge them into battle.Įach encounter consists of the opposing sides squaring off against each other as they plan their attacks. The game, while not entirely historically accurate, is above all, about the personal codes of its heroes, both Roman and Gaul during the Gallic Wars as seen through the eyes of the developer. For the most part battles at the start of the game are conveniently fought in open fields while the most impressive kind is the one that tests men and horses, as soldiers march into the withering fire, and the survivors draw their swords or fix their bayonets for blood-soaked combat in close quarters.Īrrows and spears pierce both flesh and ground, and with the morale system integrated into the gameplay, wounded soldiers withdraw limping away in hopes of staying alive just long enough to fight another day. The battle scenes come in two flavors-harrowing and unlikely. Arms and training limit the number of times a unit may fire in battle, so deciding when to hold on and when to let loose a volley of spears, for example, makes for many intense moments. You also have a lot of different troops at your disposal from legionnaires to artillery to Germanic troops on horseback. The campaign map is nicely handcrafted and you can see some of the rich detail of the ancient Gaul scenery. You make the decision to fight or pillage a city by yourself and hand over your soldiers to the AI and enjoy the spectacle. Roma Invicta combines action-packed real-time battles with a turn-based strategy on an open playing field with the goal of capturing and conquering ancient Gaul.
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